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» Simulating Humans: Computer Graphics, Animation, and Control
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TOG
2012
242views Communications» more  TOG 2012»
11 years 11 months ago
Precomputed acceleration noise for improved rigid-body sound
We introduce an efficient method for synthesizing acceleration noise – sound produced when an object experiences abrupt rigidbody acceleration due to collisions or other contac...
Jeffrey N. Chadwick, Changxi Zheng, Doug L. James
CHI
2004
ACM
14 years 2 months ago
MetaCrystal: visual interface for meta searching
MetaCrystal visualizes the degree of overlap between the top results returned by different search engines. Linked overview tools support rapid exploration, facilitate advanced fil...
Anselm Spoerri
CHI
2008
ACM
14 years 9 months ago
Video browsing by direct manipulation
We present a method for browsing videos by directly dragging their content. This method brings the benefits of direct manipulation to an activity typically mediated by widgets. We...
Pierre Dragicevic, Gonzalo Ramos, Jacobo Bibliowit...
SIGGRAPH
2010
ACM
14 years 1 months ago
Physics-inspired topology changes for thin fluid features
We propose a mesh-based surface tracking method for fluid animation that both preserves fine surface details and robustly adjusts the topology of the surface in the presence of ...
Chris Wojtan, Nils Thürey, Markus Gross, Greg Tur...
CGF
2008
165views more  CGF 2008»
13 years 9 months ago
GPU-based Fast Ray Casting for a Large Number of Metaballs
Metaballs are implicit surfaces widely used to model curved objects, represented by the isosurface of a density field defined by a set of points. Recently, the results of particle...
Yoshihiro Kanamori, Zoltan Szego, Tomoyuki Nishita