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» Simulating Humans: Computer Graphics, Animation, and Control
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ISPASS
2009
IEEE
14 years 3 months ago
Analyzing CUDA workloads using a detailed GPU simulator
Modern Graphic Processing Units (GPUs) provide sufficiently flexible programming models that understanding their performance can provide insight in designing tomorrow’s manyco...
Ali Bakhoda, George L. Yuan, Wilson W. L. Fung, He...
FDG
2009
ACM
14 years 3 months ago
An exploration of menu techniques using a 3D game input device
Existing work on menu techniques has shown linear menus to be less efficient and reliable for menuing tasks when compared to radial menus. With the rise in popularity of 3D spatia...
Dustin B. Chertoff, Ross W. Byers, Joseph J. LaVio...
PERCOM
2009
ACM
14 years 9 months ago
Proactive and Adaptive Fuzzy Profile Control for Mobile Phones
In this paper we describe a context-sensitive way to change an active mobile phone profile. We present a method to create a proactive and adaptive phone profile control system that...
Miika Valtonen, Antti-Matti Vainio, Jukka Vanhala
ICIC
2007
Springer
14 years 3 months ago
Edge Detection Based on Spiking Neural Network Model
Inspired by the behaviour of biological receptive fields and the human visual system, a network model based on spiking neurons is proposed to detect edges in a visual image. The st...
Qingxiang Wu, T. Martin McGinnity, Liam P. Maguire...
PETRA
2010
ACM
13 years 10 months ago
Blink and wink detection for mouse pointer control
A Human-Computer Interaction (HCI) system that is designed for individuals with severe disabilities to simulate control of a traditional computer mouse is introduced. The camera-b...
Eric Missimer, Margrit Betke