Sciweavers

957 search results - page 12 / 192
» Simulating Humans: Computer Graphics, Animation, and Control
Sort
View
CGI
1997
IEEE
13 years 11 months ago
Controlling Fluid Animation
A methodology for controlling uid animations is developed using the concept of an embedded controller. A controller acts as an interface between the animator and a general tool fo...
Nick Foster, Dimitris N. Metaxas
CHI
1995
ACM
13 years 11 months ago
Planning-Based Control of Interface Animation
David Kurlander, Daniel T. Ling
PG
2000
IEEE
13 years 12 months ago
Simulation of FLIR and LADAR Data Using Graphics Animation Software
This paper presents an implementation of Forward Looking Infrared (FLIR) and Laser Radar (LADAR) data simulation for use in developing a multi-sensor datafusion automated target r...
Gavin Powell, Ralph R. Martin, A. David Marshall, ...
CVRMED
1997
Springer
13 years 11 months ago
Physically-based model for simulating the human trunk respiration movements
Abstract. We have developped a physically-based model where an object is represented by a set of mass points on its contour. Each object may be defined locally and physically usin...
Emmanuel Promayon, Pierre Baconnier, Claude Puech
WWW
2002
ACM
14 years 8 months ago
Multimedia meets computer graphics in SMIL2.0: a time model for the web
Multimedia scheduling models provide a rich variety of tools for managing the synchronization of media like video and audio, but generally have an inflexible model for time itself...
Patrick Schmitz