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» Simulating Humans: Computer Graphics, Animation, and Control
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NPAR
2006
ACM
14 years 2 months ago
Modeling plant structures using concept sketches
Creating 3D plant models is often a hard and laborious task. To make it easier and more natural, we propose a sketch-based interface for modeling single-compound plant structures ...
Fabricio Anastacio, Mario Costa Sousa, Faramarz F....
SIGGRAPH
1994
ACM
14 years 29 days ago
Evolving virtual creatures
This paper describes a novel system for creating virtual creatures that move and behave in simulated three-dimensional physical worlds. The morphologies of creatures and the neura...
Karl Sims
CG
2006
Springer
14 years 18 days ago
Efficient Selectivity and Backup Operators in Monte-Carlo Tree Search
Monte-Carlo evaluation consists in estimating a position by averaging the outcome of several random continuations, and can serve as an evaluation function at the leaves of a min-ma...
Rémi Coulom
TOG
2008
106views more  TOG 2008»
13 years 8 months ago
Fast modal sounds with scalable frequency-domain synthesis
Audio rendering of impact sounds, such as those caused by falling objects or explosion debris, adds realism to interactive 3D audiovisual applications, and can be convincingly ach...
Nicolas Bonneel, George Drettakis, Nicolas Tsingos...
VRST
2003
ACM
14 years 2 months ago
Tele-sports and tele-dance: full-body network interaction
Researchers have had great success using motion capture tools for controlling avatars in virtual worlds. Another current of virtual reality research has focused on building collab...
Benjamin Schaeffer, Mark Flider, Hank Kaczmarski, ...