Sciweavers

957 search results - page 141 / 192
» Simulating Humans: Computer Graphics, Animation, and Control
Sort
View
NORDICHI
2006
ACM
14 years 2 months ago
Tabletop interaction: research alert
At the t2i Lab we focus on tangible user interfaces (TUIs) to advance and improve the user experience in computer supported learning and problem solving. By directly interacting w...
Wolfgang Mähr, Richard Carlsson, Jonas Fredri...
IROS
2008
IEEE
144views Robotics» more  IROS 2008»
14 years 3 months ago
Learning nonparametric policies by imitation
— A long cherished goal in artificial intelligence has been the ability to endow a robot with the capacity to learn and generalize skills from watching a human teacher. Such an ...
David B. Grimes, Rajesh P. N. Rao
ICRA
2000
IEEE
176views Robotics» more  ICRA 2000»
14 years 13 days ago
RRT-Connect: An Efficient Approach to Single-Query Path Planning
A simple and efficient randomized algorithm is presented for solving single-query path planning problems in high-dimensional configuration spaces. The method works by incrementall...
James J. Kuffner Jr., Steven M. LaValle
CG
1998
Springer
14 years 1 months ago
A Survey of Tsume-Shogi Programs Using Variable-Depth Search
Recently, a number of programs have been developed that successfully apply variable-depth search to find solutions for mating problems in Japanese chess, called tsume shogi. Public...
Reijer Grimbergen
CGI
2003
IEEE
14 years 15 days ago
Reaching Volumes Generated by Means of Octal Trees and Cartesian Constraints
This paper presents a system to analyze the reachability of the human body. The inverse kinematics technique is employed to find which regions of space are reachable using a certa...
I. Rodríguez, Manuel Peinado, Ronan Boulic,...