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» Simulating Humans: Computer Graphics, Animation, and Control
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ICFP
2009
ACM
14 years 9 months ago
Causal commutative arrows and their optimization
re a popular form of abstract computation. Being more general than monads, they are more broadly applicable, and in parare a good abstraction for signal processing and dataflow co...
Hai Liu, Eric Cheng, Paul Hudak
COGCOM
2010
107views more  COGCOM 2010»
13 years 6 months ago
Where to Look Next? Combining Static and Dynamic Proto-objects in a TVA-based Model of Visual Attention
To decide ``Where to look next ?'' is a central function of the attention system of humans, animals and robots. Control of attention depends on three factors, that is, lo...
Marco Wischnewski, Anna Belardinelli, Werner X. Sc...
BIOCOMP
2006
13 years 10 months ago
Surgeon's Magic Wand: A Screen Pointing Interactive Method
: A novel, non-touch, screen pointing "magic wand" interface is proposed for surgeon's use in an environment requiring simultaneous display of several patients'...
Naren Vira, Shaleen Vira
SI3D
2012
ACM
12 years 4 months ago
Tabletop Ensemble: touch-enabled virtual percussion instruments
We present an interactive virtual percussion instrument system, Tabletop Ensemble, that can be used by a group of collaborative users simultaneously to emulate playing music in re...
Zhimin Ren, Ravish Mehra, Jason Coposky, Ming C. L...
CHI
2003
ACM
14 years 9 months ago
CHI-ball, an interactive device assisting martial arts education for children
In this paper, we discuss the output of a student project about the design of a physically interactive system to assist the education of martial arts to children. The conceptual s...
Markus Heberlein, Hayashi Takafumi, Nashold Sarah,...