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» Simulating Humans: Computer Graphics, Animation, and Control
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HCI
2011
12 years 11 months ago
Body Buddies: Social Signaling through Puppeteering
While virtual worlds have evolved to provide a good medium for social communication, they are very primitive in their social and affective communication design. The social communic...
Magy Seif El-Nasr, Katherine Isbister, Jeffery Ven...
DIGRA
2003
Springer
14 years 25 days ago
The Construction of Ludic Space
Most modern graphics-based computer games entertain the player in part by presenting him or her with a simulated space, an imaginary two- or threedimensional region whose visual a...
Ernest Adams
DCC
2008
IEEE
14 years 7 months ago
Distributed Multi-stage Coding of Correlated Sources
This paper considers the problem of distributed scalable coding of correlated sources that are communicated to a central unit. The general setting is typically encountered in sens...
Ankur Saxena, Kenneth Rose
CGI
2004
IEEE
13 years 11 months ago
BlobTree Trees
In recent years several methods for modeling botanical trees have been proposed. The geometry and topology of tree skeletons can be well described by L-systems; however, there are...
Callum Galbraith, Peter MacMurchy, Brian Wyvill
TABLETOP
2007
IEEE
14 years 1 months ago
Depth-Sensing Video Cameras for 3D Tangible Tabletop Interaction
Recently developed depth-sensing video camera technologies provide precise per-pixel range data in addition to color video. Such cameras will find application in robotics and visi...
Andrew D. Wilson