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» Simulating Humans: Computer Graphics, Animation, and Control
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TOG
2002
162views more  TOG 2002»
13 years 8 months ago
Interactive skeleton-driven dynamic deformations
This paper presents a framework for the skeleton-driven animation of elastically deformable characters. A character is embedded in a coarse volumetric control lattice, which provi...
Steve Capell, Seth Green, Brian Curless, Tom Ducha...
CGI
2006
IEEE
14 years 2 months ago
Controllable Multi-phase Smoke with Lagrangian Particles
This paper describes a method for controlling the multi-phase smoke animation that uses Lagrangian particles. Previous methods need several density fields to simulate different typ...
Byung-Seok Roh, Chang-Hun Kim
CA
1998
IEEE
14 years 1 months ago
Efficient Network Transmission of Virtual Human Bodies
Integrating virtual human's animation in networked virtual environments (NVEs) has the potential to create severe network load issues. In NVEs, users are represented by their...
Tolga K. Capin, Maja Jovovic, Joaquim Esmerado, Am...
SIGGRAPH
1991
ACM
14 years 7 days ago
Artificial evolution for computer graphics
CT This paper describes how evolutionary techniques of variation and selection can be used to create complex simulated structures, textures, and motions for use in computer graphic...
Karl Sims
CGF
2006
123views more  CGF 2006»
13 years 8 months ago
Dancing-to-Music Character Animation
In computer graphics, considerable research has been conducted on realistic human motion synthesis. However, most research does not consider human emotional aspects, which often s...
Takaaki Shiratori, Atsushi Nakazawa, Katsushi Ikeu...