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» Simulating Humans: Computer Graphics, Animation, and Control
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PG
2003
IEEE
14 years 24 days ago
A State Machine for Real-Time Cutting of Tetrahedral Meshes
We introduce an algorithm that consistently and accurately processes arbitrary intersections in tetrahedral meshes in real-time. The intersection surfaces are modeled up to the cu...
Daniel Bielser, Pascal Glardon, Matthias Teschner,...
HAPTICS
2009
IEEE
14 years 2 months ago
Perceptual coding of haptic data in time-delayed teleoperation
In telepresence and teleaction systems the haptic communication channel plays a central role. As it closes a global control loop any introduced communication delay possibly destab...
Iason Vittorias, Julius Kammerl, Sandra Hirche, Ec...
RECSYS
2009
ACM
14 years 2 months ago
Regret-based optimal recommendation sets in conversational recommender systems
Current conversational recommender systems are unable to offer guarantees on the quality of their recommendations due to a lack of principled user utility models. We develop an ap...
Paolo Viappiani, Craig Boutilier
VRML
2004
ACM
14 years 29 days ago
PathSim visualizer: an Information-Rich Virtual Environment framework for systems biology
Increasingly, biology researchers and medical practitioners are using computational tools to model and analyze dynamic systems across scales from the macro to the cellular to the ...
Nicholas F. Polys, Doug A. Bowman, Chris North, Re...
IJON
2008
152views more  IJON 2008»
13 years 6 months ago
Topos: Spiking neural networks for temporal pattern recognition in complex real sounds
This article depicts the approach used to build the Topos application, a simulation of two-wheel robots able to discern real complex sounds. Topos is framed in the nouvelle concep...
Pablo González-Nalda, Blanca Cases