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» Simulating Humans: Computer Graphics, Animation, and Control
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NPAR
2009
ACM
14 years 3 months ago
As-rigid-as-possible image registration for hand-drawn cartoon animations
We present a new approach to deformable image registration suitable for articulated images such as hand-drawn cartoon characters and human postures. For such type of data state-of...
Daniel Sýkora, John Dingliana, Steven Colli...
APCHI
1998
IEEE
14 years 1 months ago
Warping to Enhance 3D User Interfaces
Cartoon animation techniques have previously been used to enhance the illusion of direct manipulation in 2D graphical user interfaces. In particular, animation may be used to conv...
Bruce H. Thomas
TOG
2008
85views more  TOG 2008»
13 years 8 months ago
Robust treatment of simultaneous collisions
Robust treatment of complex collisions is a challenging problem in cloth simulation. Some state of the art methods resolve collisions iteratively, invoking a fail-safe when a boun...
David Harmon, Etienne Vouga, Rasmus Tamstorf, Eita...
CAINE
2003
13 years 10 months ago
Development of a Computational Toolkit for Biomechanical Analysis and Simulation: The Vertebrate Analyzer
This paper discusses the development of a computational modeling and analysis toolkit to construct, animate, and biomechanically analyze sophisticated models of vertebrates. Users...
K. F. Hulme, F. C. Mendel, K. P. Chugh
ECMDAFA
2010
Springer
151views Hardware» more  ECMDAFA 2010»
14 years 3 days ago
Generative Technologies for Model Animation in the TopCased Platform
Domain Specific Modeling Languages (DSML) are more and more used to handle high level concepts, and thus bring complex software development under control. The increasingly recurrin...
Xavier Crégut, Benoît Combemale, Marc...