Sciweavers

957 search results - page 9 / 192
» Simulating Humans: Computer Graphics, Animation, and Control
Sort
View
GRAPHITE
2006
ACM
14 years 1 months ago
Real-time animation of ancient Roman sites
In the presented article we discuss and detail the general methodological approaches, the reconstruction strategies and the techniques that have been employed to achieve the 3D in...
Nadia Magnenat-Thalmann, Alessandro Enrico Foni, N...
CGI
2006
IEEE
14 years 1 months ago
Target Shape Controlled Cloud Animation
Shengjun Liu, Xiaogang Jin, Charlie C. L. Wang
SIGGRAPH
1998
ACM
13 years 11 months ago
NeuroAnimator: Fast Neural Network Emulation and Control of Physics-based Models
Radek Grzeszczuk, Demetri Terzopoulos, Geoffrey E....
CAPTECH
1998
Springer
13 years 11 months ago
Goal-Directed Navigation for Animated Characters Using Real-Time Path Planning and Control
Abstract. This paper presents a new technique for computing collisionfree navigation motions from task-level commands for animated human characters in interactive virtual environme...
James J. Kuffner Jr.
SIGGRAPH
2003
ACM
14 years 23 days ago
Learning controls for blend shape based realistic facial animation
Blend shape animation is the method of choice for keyframe facial animation: a set of blend shapes (key facial expressions) are used to define a linear space of facial expression...
Pushkar Joshi, Wen C. Tien, Mathieu Desbrun, Frede...