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IE
2007
13 years 9 months ago
Through the looking glass: game worlds as representations and views from elsewhere
This paper describes the rationale and subsequent development stages of a work in progress: a graffiti toolkit for rich spatial 3D environments and an actual world mnemonic collec...
J. Turner, Nicola J. Bidwell
CCIA
2009
Springer
13 years 8 months ago
mWater: a Sandbox for Agreement Technologies
The management of natural resources is an intricate and consequential task. In particular, water management is at the forefront of public policy priorities in many countries becaus...
Antonio Garrido, Adriana Giret, Pablo Noriega
MM
2010
ACM
185views Multimedia» more  MM 2010»
13 years 8 months ago
The virtual chocolate factory: mixed reality industrial collaboration and control
We show several aspects of a complex mixed reality system that we have built and deployed in a real-world factory setting. In our system, virtual worlds, augmented realities, and ...
Maribeth Back, Don Kimber, Eleanor G. Rieffel, Ant...
CORR
2010
Springer
156views Education» more  CORR 2010»
13 years 7 months ago
On the bias of BFS
Abstract--Breadth First Search (BFS) and other graph traversal techniques are widely used for measuring large unknown graphs, such as online social networks. It has been empiricall...
Maciej Kurant, Athina Markopoulou, Patrick Thiran
DBKDA
2010
IEEE
127views Database» more  DBKDA 2010»
13 years 6 months ago
Failure-Tolerant Transaction Routing at Large Scale
—Emerging Web2.0 applications such as virtual worlds or social networking websites strongly differ from usual OLTP applications. First, the transactions are encapsulated in an AP...
Idrissa Sarr, Hubert Naacke, Stéphane Gan&c...