In this paper we present the use of "what-if"-analysis in simulation games for spatial decision making by introducing the concept of multiple worlds. We expect that &quo...
In the ubiquitous era, it is necessary to research the architectures of multiprocessor system with high performance and low power consumption. A simulator developed in high level l...
Interactive graphics applications have long been challenging graphics system designers by demanding machines that can provide ever increasing polygon rendering performance. Anothe...
— Graph-based algorithms for point-to-point link scheduling in Spatial reuse Time Division Multiple Access (STDMA) wireless ad hoc networks often result in a significant number ...
Multi-pattern string matching remains a major performance bottleneck in network intrusion detection and anti-virus systems for high-speed deep packet inspection (DPI). Although Aho...
Weirong Jiang, Yi-Hua Edward Yang, Viktor K. Prasa...