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CHI
2005
ACM
14 years 9 months ago
Roomquake: embedding dynamic phenomena within the physical space of an elementary school classroom
Authentic practice in science requires access to phenomena. In this paper, we introduce RoomQuake, an application designed to foster the growth of a community of learning around s...
Tom Moher, Syeda Hussain, Tim Halter, Debi Kilb
VR
2009
IEEE
319views Virtual Reality» more  VR 2009»
14 years 3 months ago
Virtual Heliodon: Spatially Augmented Reality for Architectural Daylighting Design
We present an application of interactive global illumination and spatially augmented reality to architectural daylight modeling that allows designers to explore alternative design...
Yu Sheng, Theodore C. Yapo, Christopher Young, Bar...
VR
2008
IEEE
149views Virtual Reality» more  VR 2008»
14 years 2 months ago
Virtual Human + Tangible Interface = Mixed Reality Human An Initial Exploration with a Virtual Breast Exam Patient
Virtual human (VH) experiences are receiving increased attention for training real-world interpersonal scenarios. Communication in interpersonal scenarios consists of not only spe...
Aaron Kotranza, Benjamin Lok
JUCS
2006
109views more  JUCS 2006»
13 years 8 months ago
4M - Software for Modelling and Analysing Cropping Systems
: Models have played an important role in scientific research for a long time. The crop models try to simulate the functioning of the atmosphere-soil-plant system with the help of ...
Nándor Fodor
CEC
2009
IEEE
13 years 6 months ago
Optimisation of the Beer Distribution Game with complex customer demand patterns
This paper examines a simulation of the Beer Distribution Game and a number of optimisation approaches to this game. This well known game was developed at MIT in the 1960s and has ...
Hongliang Liu, Enda Howley, Jim Duggan