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CEEMAS
2005
Springer
14 years 4 months ago
The "Dance or Work" Problem: Why Do not all Honeybees Dance with Maximum Intensity
A honeybee colony has to choose among several nectar sources in the environment, each fluctuating in quality over time. Successful forager bees return to the hive and perform dance...
Ronald Thenius, Thomas Schmickl, Karl Crailsheim
INFOCOM
2003
IEEE
14 years 4 months ago
A Dynamic RWA Algorithm in a Wavelength-Routed All-Optical Network with Wavelength Converters
—Existing research demonstrated that an effective Routing and Wavelength Assignment (RWA) scheme and a wavelength converter placement algorithm are the two primary vehicles for i...
Xiaowen Chu, Bo Li
PPOPP
1997
ACM
14 years 3 months ago
Performance Implications of Communication Mechanisms in All-Software Global Address Space Systems
Global addressing of shared data simplifies parallel programming and complements message passing models commonly found in distributed memory machines. A number of programming sys...
Beng-Hong Lim, Chi-Chao Chang, Grzegorz Czajkowski...
JSS
1998
139views more  JSS 1998»
13 years 10 months ago
Human-computer interaction: Interdisciplinary roots and trends
Methodology, theory, and practice in the ®eld of Human±Computer Interaction (HCI) all share the goal of producing interactive software that can be used eciently, e€ectively, ...
H. Rex Hartson
HCI
2009
13 years 8 months ago
Interactive Game Based Learning: Advantages and Disadvantages
Abstract. Interactive Game-Based Learning might be used to raise the awareness of students concerning questions of sustainability. Sustainability is a very complex topic. By intera...
Margit Pohl, Markus Rester, Peter Judmaier