We describe an implemented system for the simulation and visualisation of the emotional state of a multimodal conversational agent called Max. The focus of the presented work lies ...
Christian Werner Becker, Stefan Kopp, Ipke Wachsmu...
Abstract. We propose ParleE, a quantitative, flexible and adaptive model of emotions for a conversational agent in a multi-agent environment capable of multimodal communication. Pa...
The Duy Bui, Dirk Heylen, Mannes Poel, Anton Nijho...
For the realistic simulation of embodied agents we need a model of emotion that represents both structural and dynamic aspects of emotional phenomena to serve as background suppor...
The modelling of realistic emotional behaviour is needed for various applications in multimodal human-machine interaction such as the design of emotional conversational agents (Ma...
One of the implicit assumptions of multi-modal interfaces is that human-computer interaction is significantly facilitated by providing multiple input and output modalities. Surpri...