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» Simulation Input Updating Using Bayesian Techniques
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AIIDE
2008
13 years 9 months ago
Automatic Generation of Game Level Solutions as Storyboards
Interactive Storytelling techniques are attracting much interest for their potential to develop new game genres but also as another form of procedural content generation, specific...
David Pizzi, Marc Cavazza, Alex Whittaker, Jean-Lu...
CHI
2010
ACM
14 years 2 months ago
pCubee: a perspective-corrected handheld cubic display
In this paper, we describe the design of a personal cubic display that offers novel interaction techniques for static and dynamic 3D content. We extended one-screen Fish Tank VR b...
Ian Stavness, Billy Lam, Sidney Fels
TABLETOP
2008
IEEE
14 years 1 months ago
IntuPaint: Bridging the gap between physical and digital painting
This paper presents a novel interface for a digital paint system: IntuPaint. A tangible interface for a digital paint easel, using an interactive surface and electronic brushes wi...
Peter Vandoren, Tom Van Laerhoven, Luc Claesen, Jo...
INFOCOM
2002
IEEE
14 years 9 days ago
Increasing robustness of fault localization through analysis of lost, spurious, and positive symptoms
—This paper utilizes belief networks to implement fault localization in communication systems taking into account comprehensive information about the system behavior. Most previo...
Malgorzata Steinder, Adarshpal S. Sethi
VL
1995
IEEE
121views Visual Languages» more  VL 1995»
13 years 11 months ago
Buffering of Intermediate Results in Dataflow Diagrams
Buffering of intermediate results in dataflow diagrams can significantly reduce latency when a user browses these results or re-executes a diagram with slightly different inputs. ...
Allison Woodruff, Michael Stonebraker