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IVA
2009
Springer
14 years 1 months ago
GNetIc - Using Bayesian Decision Networks for Iconic Gesture Generation
Expressing spatial information with iconic gestures is abundant in human communication and requires to transform a referent representation into resembling gestural form. This task ...
Kirsten Bergmann, Stefan Kopp
CGF
2005
116views more  CGF 2005»
13 years 7 months ago
RenderBots-Multi-Agent Systems for Direct Image Generation
The term stroke-based rendering collectively describes techniques where images are generated from elements that are usually larger than a pixel. These techniques lend themselves w...
Stefan Schlechtweg, Tobias Germer, Thomas Strothot...
GECCO
2009
Springer
130views Optimization» more  GECCO 2009»
14 years 1 months ago
Liposome logic
VLSI research, in its continuous push toward further miniaturisation, is seeking to break through the limitations of current circuit manufacture techniques by moving towards biomi...
James Smaldon, Natalio Krasnogor, Alexander Camero...
AIIDE
2008
13 years 9 months ago
Offline Planning with Hierarchical Task Networks in Video Games
Artificial intelligence (AI) technology can have a dramatic impact on the quality of video games. AI planning techniques are useful in a wide range of game components, including m...
John Paul Kelly, Adi Botea, Sven Koenig
MICAI
2005
Springer
14 years 27 days ago
Agent-Based Simulation Replication: A Model Driven Architecture Approach
In Multi-agent based simulation (MABS) systems, computational models are built as multi-agent systems (MAS). Replication of these models can contribute to improve the reliability o...
Candelaria Sansores, Juan Pavón