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» Simulation and Control of Reactive Systems
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NETGAMES
2004
ACM
15 years 8 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
137
Voted
MOBICOM
2003
ACM
15 years 7 months ago
MiSer: an optimal low-energy transmission strategy for IEEE 802.11a/h
Reducing the energy consumption by wireless communication devices is perhaps the most important issue in the widely-deployed and exponentially-growing IEEE 802.11 Wireless LANs (W...
Daji Qiao, Sunghyun Choi, Amit Jain, Kang G. Shin
110
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ATAL
2009
Springer
15 years 6 months ago
Effective bidding and deal identification for negotiations in highly nonlinear scenarios
Most real-world negotiation scenarios involve multiple, interdependent issues. These scenarios are specially challenging because the agents' utility functions are nonlinear, ...
Ivan Marsá-Maestre, Miguel A. López-...
AIIDE
2008
15 years 5 months ago
Automatic Generation of Game Level Solutions as Storyboards
Interactive Storytelling techniques are attracting much interest for their potential to develop new game genres but also as another form of procedural content generation, specific...
David Pizzi, Marc Cavazza, Alex Whittaker, Jean-Lu...
146
Voted
NETWORK
2007
187views more  NETWORK 2007»
15 years 2 months ago
Cooperative and opportunistic transmission for wireless ad hoc networks
Moving toward 4G, wireless ad hoc networks receive growing interest due to users’ provisioning of mobility, usability of services, and seamless communications. In ad hoc network...
Qian Zhang, Qing Chen, Fan Yang, Xuemin Shen, Zhis...