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» Simulation based deadlock analysis for system level designs
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CHI
2009
ACM
14 years 3 months ago
O' game, can you feel my frustration?: improving user's gaming experience via stresscam
One of the major challenges of video game design is to have appropriate difficulty levels for users in order to maximize the entertainment value of the game. Game players may lose...
Chang Yun, Dvijesh Shastri, Ioannis Pavlidis, Zhig...
CATA
2001
13 years 10 months ago
Object-oriented image database model
: In this paper we analyze some existing tools and approaches to image data modeling and we propose an Object-Oriented Image Data (OOID) model. It can be applied on a wide variety ...
William I. Grosky, Peter L. Stanchev
TII
2010
146views Education» more  TII 2010»
13 years 3 months ago
PAUC: Power-Aware Utilization Control in Distributed Real-Time Systems
Abstract--CPU utilization control has recently been demonstrated to be an effective way of meeting end-to-end deadlines for distributed real-time systems running in unpredictable e...
Xiaorui Wang, Xing Fu, Xue Liu, Zonghua Gu
JCP
2006
110views more  JCP 2006»
13 years 8 months ago
Gateway Selection Review in Ad hoc Networks
The nature of wireless mobile ad hoc networks depend on batteries or other fatiguing means for their energy. A limited energy capacity may be the most significant performance const...
Tarek Sheltami
SIGCOMM
2012
ACM
11 years 11 months ago
Spinal codes
A fundamental problem in wireless networks is to develop communication protocols that achieve high throughput in the face of noise, interference, and fading, all of which vary wit...
Jonathan Perry, Peter Iannucci, Kermin Fleming, Ha...