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» Simulation based deadlock analysis for system level designs
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CEEMAS
2001
Springer
14 years 1 months ago
UML for Behavior-Oriented Multi-agent Simulations
Developing multi-agent simulations seems to be rather straight forward, as active entities in the original correspond to active agents in the model. Thus plausible behaviors can be...
Christoph Oechslein, Franziska Klügl, Rainer ...
IPPS
2009
IEEE
14 years 3 months ago
High-level estimation and trade-off analysis for adaptive real-time systems
We propose a novel design estimation method for adaptive streaming applications to be implemented on a partially reconfigurable FPGA. Based on experimental results we enable accu...
Ingo Sander, Jun Zhu, Axel Jantsch, Andreas Herrho...
FLAIRS
1998
13 years 10 months ago
Learning to Race: Experiments with a Simulated Race Car
Our focus is on designing adaptable agents for highly dynamic environments. Wehave implementeda reinforcement learning architecture as the reactive componentof a twolayer control ...
Larry D. Pyeatt, Adele E. Howe
WSC
1997
13 years 10 months ago
A Performance Monitoring Application for Distributed Interactive Simulations (DIS)
This paper discusses the design, development, and use of a performance monitoring tool for Distributed Interactive Simulations (DIS). A typical DIS environment consists of hundred...
David B. Cavitt, C. Michael Overstreet, Kurt Maly
ECCV
2004
Springer
14 years 2 months ago
AQUATICS Reconstruction Software: The Design of a Diagnostic Tool Based on Computer Vision Algorithms
Computer vision methods can be applied to a variety of medical and surgical applications, and many techniques and algorithms are available that can be used to recover 3D shapes and...
Andrea Giachetti, Gianluigi Zanetti