We introduce a framework for advanced behavioral animation in virtual humans, which addresses the challenging open problem of simulating social interactions between pedestrians in...
This proposal is about a brain-controlled electrically powered wheelchair. The system comprises a brain-computer interface based on steady-state visual evoked potentials and a pro...
We construct a novel agent-based model of prediction markets in which putative human qualities like learning, reasoning, and profit-seeking are absent. We show that the prices whi...
We study principled methods for incorporating user utility into the selection of sponsored search ads. We describe variations of the GSP allocation/pricing mechanism that accommod...
Epistemic games are designed to help players develop domain-specific expertise that characterizes how professionals in a particular domain reason, communicate, and act [1, 11]. To ...