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COBUILD
1998
Springer
14 years 1 months ago
The Metaphor of Virtual Rooms in the Cooperative Learning Environment CLear
In the CLear project we develop a cooperative learning system for supporting learning and training processes of co-located and distributed groups. One of the fundamental concepts o...
Hans-Rüdiger Pfister, Christian Schuckmann, J...
EUROMICRO
2009
IEEE
14 years 4 months ago
An Architecture-Based Framework for Managing Adaptive Real-Time Applications
—Real-time systems are increasingly used in dynamic changing environments with variable user needs, hosting real-time applications ranging in number and nature. This paper propos...
Ning Gui, Vincenzo De Florio, Hong Sun, Chris Blon...
CODES
2002
IEEE
14 years 2 months ago
The design context of concurrent computation systems
Design for performance-optimization of programmable, semicustom SoCs requires the ability to model and optimize the behavior of the system as a whole. Neither the hardware-testben...
JoAnn M. Paul, Christopher M. Eatedali, Donald E. ...
FPLAY
2008
13 years 11 months ago
Crafting game-models using reactive system design
This paper presents a game-model of a gym training system, where the behavior of the system is specified using languages developed originally for reactive system design, which dri...
David Harel, Itai Segall, Hillel Kugler, Yaki Sett...
TSP
2008
76views more  TSP 2008»
13 years 9 months ago
Minimum Mean-Square Error Equalization for Second-Order Volterra Systems
In this paper, a novel nonlinear Volterra equalizer is presented. We define a framework for nonlinear second-order Volterra models, which is applicable to different applications in...
Christoph Krall, Klaus Witrisal, Geert Leus, Heinz...