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TCIAIG
2010
13 years 3 months ago
Modeling Player Experience for Content Creation
In this paper, we use computational intelligence techniques to built quantitative models of player experience for a platform game. The models accurately predict certain key affecti...
Christopher Pedersen, Julian Togelius, Georgios N....
PAMI
2012
11 years 11 months ago
UBoost: Boosting with the Universum
—It has been shown that the Universum data, which do not belong to either class of the classification problem of interest, may contain useful prior domain knowledge for training...
Chunhua Shen, Peng Wang, Fumin Shen, Hanzi Wang
CACM
2007
164views more  CACM 2007»
13 years 9 months ago
Is abstraction the key to computing?
ACTION THE KEY TO COMPUTING? Why is it that some software engineers and computer scientists are able to produce clear, elegant designs and programs, while others cannot? Is it poss...
Jeff Kramer
ICMI
2004
Springer
148views Biometrics» more  ICMI 2004»
14 years 2 months ago
ICARE software components for rapidly developing multimodal interfaces
Although several real multimodal systems have been built, their development still remains a difficult task. In this paper we address this problem of development of multimodal inte...
Jullien Bouchet, Laurence Nigay, Thierry Ganille
LCTRTS
1999
Springer
14 years 1 months ago
A Software Synthesis Tool for Distributed Embedded System Design
We present a design tool for automated synthesis of embedded systems on distributed COTS-based platforms. Our synthesis tool consists of (1) a graphical user interface for input o...
Dong-In Kang, Richard Gerber, Leana Golubchik, Jef...