This paper reports on an empirical study that uses a Grounded Theory approach to investigate the creative practices of Machinima filmmakers. Machinima is a new digital film produc...
Nicholas Davis, Boyang Li, Brian O'Neill, Mark Rie...
—In cognitive networks, since nodes generally belong to different authorities and pursue different goals, they will not cooperate with others unless cooperation can improve their...
In contrast to classical game theoretic analysis of simultaneous and sequential play in bimatrix games, Steven Brams has proposed an alternative framework called the Theory of Mov...
A group of friends visiting a crowded and noisy music festival is an example of a situation where knowing the location of other people is important, but where external factors, su...
We present a rhythm-based method for the automatic generation of levels for 2D platformers, where the rhythm is that which the player feels with his hands while playing. Levels ar...
Gillian Smith, Mike Treanor, Jim Whitehead, Michae...