An ideal triangle mesh compression technology would simultaneously support the following three objectives: (1) progressive refinements of the received mesh during decompression, (...
Bus traffic between the graphics subsystem and memory can become a bottleneck when rendering geometrically complex meshes. In this paper, we investigate the use of vertex caching...
As cluster systems become increasingly popular, more and more parallel applications require need not only computing power but also significant I/O performance. However, the I/O s...
This paper presents a new multiview alignment algorithm that performs both the coarse and fine alignment of unordered sets of range scans. Our algorithm selects quadruples of ran...
Visual patterns on the surface of an object, such as two dimensional texture, are taken into consideration as part of the geometry remeshing process. Given a parameterized mesh an...