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CGI
2000
IEEE
14 years 1 days ago
SQUEEZE: Fast and Progressive Decompression of Triangle Meshes
An ideal triangle mesh compression technology would simultaneously support the following three objectives: (1) progressive refinements of the received mesh during decompression, (...
Renato Pajarola, Jarek Rossignac
SIGGRAPH
1999
ACM
13 years 12 months ago
Optimization of Mesh Locality for Transparent Vertex Caching
Bus traffic between the graphics subsystem and memory can become a bottleneck when rendering geometrically complex meshes. In this paper, we investigate the use of vertex caching...
Hugues Hoppe
ICPADS
2005
IEEE
14 years 1 months ago
I/O Processor Allocation for Mesh Cluster Computers
As cluster systems become increasingly popular, more and more parallel applications require need not only computing power but also significant I/O performance. However, the I/O s...
Pangfeng Liu, Chun-Chen Hsu, Jan-Jan Wu
SMI
2007
IEEE
164views Image Analysis» more  SMI 2007»
14 years 1 months ago
Automatic multiview quadruple alignment of unordered range scans
This paper presents a new multiview alignment algorithm that performs both the coarse and fine alignment of unordered sets of range scans. Our algorithm selects quadruples of ran...
Frank B. ter Haar, Remco C. Veltkamp
SI3D
2006
ACM
14 years 1 months ago
Perceptually driven interactive geometry remeshing
Visual patterns on the surface of an object, such as two dimensional texture, are taken into consideration as part of the geometry remeshing process. Given a parameterized mesh an...
Lijun Qu, Gary W. Meyer