The modelling of affective behaviour and appropriate bodily expression to make synthetic characters more believable becomes important in many types of applications such as games, s...
We have developed and evaluated an affect-sensitive version of AutoTutor, a dialogue based ITS that simulates human tutors. While the original AutoTutor is sensitive to learners’...
Sidney K. D'Mello, Blair Lehman, Jeremiah Sullins,...
This paper presents the large audiovisual laughter database recorded as part of the AVLaughterCycle project held during the eNTERFACE'09 Workshop in Genova. 24 subjects parti...
The manual transcription of human gesture behavior from video for linguistic analysis is a work-intensive process that results in a rather coarse description of the original motio...
The modelling of realistic emotional behaviour is needed for various applications in multimodal human-machine interaction such as the design of emotional conversational agents (Ma...