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HICSS
2008
IEEE
151views Biometrics» more  HICSS 2008»
14 years 1 months ago
Venice, California and World of Warcraft: Persistence and Ephemerality in Playful Spaces
Persistent digital media extend content beyond immediate ephemeral interactions and conversations. Systems such as email, instant messaging, digital kiosks, social networking site...
Silvia Lindtner, Bonnie A. Nardi
MM
2009
ACM
147views Multimedia» more  MM 2009»
14 years 4 days ago
Wearing a YouTube hat: directors, comedians, gurus, and user aggregated behavior
While existing studies on YouTube’s massive user-generated video content have mostly focused on the analysis of videos, their characteristics, and network properties, little att...
Joan-Isaac Biel, Daniel Gatica-Perez
CHI
2005
ACM
14 years 7 months ago
eyeView: focus+context views for large group video conferences
In this paper, we describe the design of eyeView, a video conferencing system that uses participant looking behavior to determine the size of online video conferencing windows. Th...
Tracy Jenkin, Jesse McGeachie, David Fono, Roel Ve...
ICDE
2012
IEEE
240views Database» more  ICDE 2012»
11 years 10 months ago
Approximate Shortest Distance Computing: A Query-Dependent Local Landmark Scheme
—Shortest distance query between two nodes is a fundamental operation in large-scale networks. Most existing methods in the literature take a landmark embedding approach, which s...
Miao Qiao, Hong Cheng, Lijun Chang, Jeffrey Xu Yu
JSAC
2007
107views more  JSAC 2007»
13 years 7 months ago
Admission control in data transfers over lightpaths
—The availability of optical network infrastructure and appropriate user control software has recently made it possible for scientists to establish end-to-end circuits across mul...
Wojciech M. Golab, Raouf Boutaba