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» Skeletal graphs for efficient structure from motion
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ECCV
2004
Springer
14 years 9 months ago
Novel Skeletal Representation for Articulated Creatures
Abstract. Volumetric structures are frequently used as shape descriptors for 3D data. The capture of such data is being facilitated by developments in multi-view video and range sc...
Gabriel J. Brostow, Irfan A. Essa, Drew Steedly, V...
VRIPHYS
2010
13 years 2 months ago
Interactive Deformations with Multigrid Skeletal Constraints
In this paper we present an interactive method for simulating deformable objects using skeletal constraints. We introduce a two-way coupling of a finite element model and a skelet...
Joachim Georgii, Daniel Lagler, Christian Dick, R&...
ICCV
2011
IEEE
12 years 7 months ago
Automated Articulated Structure and 3D Shape Recovery from Point Correspondences
In this paper we propose a new method for the simultaneous segmentation and 3D reconstruction of interest point based articulated motion. We decompose a set of point tracks into r...
Joao Fayad, Chris Russell, Lourdes Agapito
CVPR
1999
IEEE
14 years 9 months ago
An Efficient Recursive Factorization Method for Determining Structure from Motion
A recursive method is presented for recovering 3D object shape and camera motion under orthography from an extended sequence of video images. This may be viewed as a natural exten...
Yanhua Li, Michael J. Brooks
SCA
2007
13 years 10 months ago
Kinodynamic skinning using volume-preserving deformations
We present a new approach to character skinning where divergence-free vector fields induced by skeletal motion, describe the velocity of skin deformation. The joint transformation...
Alexis Angelidis, Karan Singh