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CGF
1998
213views more  CGF 1998»
13 years 7 months ago
Interactive Construction and Animation of Layered Elastically Deformable Characters
An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...
Russell Turner, Enrico Gobbetti
MICCAI
2005
Springer
14 years 8 months ago
A Segmentation and Reconstruction Technique for 3D Vascular Structures
Abstract. In the context of stroke therapy simulation, a method for the segmentation and reconstruction of human vasculature is presented and evaluated. Based on CTA scans, semi-au...
Vincent Luboz, Xunlei Wu, Karl Krissian, Carl-Fred...
CGF
2007
158views more  CGF 2007»
13 years 7 months ago
Soft Articulated Characters with Fast Contact Handling
Fast contact handling of soft articulated characters is a computationally challenging problem, in part due to complex interplay between skeletal and surface deformation. We presen...
Nico Galoppo, Miguel A. Otaduy, Serhat Tekin, Mark...
HICSS
2007
IEEE
107views Biometrics» more  HICSS 2007»
14 years 2 months ago
A Runtime and Analysis Framework Support for Unit Component Testing in Distributed Systems
This paper presents a test framework to support unit component testing in distributed component-based systems that are built upon component technologies like CORBA, COM/.NET, J2EE...
Jun Li, Keith Moore