Abstract. Computing tight performance bounds in feed-forward networks under general assumptions about arrival and server models has turned out to be a challenging problem. Recently...
The NVIDIA® OptiX™ ray tracing engine is a programmable system designed for NVIDIA GPUs and other highly parallel architectures. The OptiX engine builds on the key observation ...
Steven G. Parker, James Bigler, Andreas Dietrich, ...
Abstract. For time-constrained applications, repair-server-based active local recovery approaches can be valuable in providing low-latency reliable multicast service. However, an a...
This paper presents an energy-ecient biped walking method that has been implemented in a low-cost humanoid platform, PINO, for various research purposes. For biped walking robots ...
Fuminori Yamasaki, Ken Endo, Minoru Asada, Hiroaki...
We develop and examine job migration policies by considering effective usage of global memory in addition to CPU load sharing in distributed systems. When a node is identified fo...