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AIIDE
2008
14 years 1 months ago
Recombinable Game Mechanics for Automated Design Support
Systems that provide automated game-design support-whether fully automated game generators, or tools to assist human designers--must be able to maintain a representation of a game...
Mark J. Nelson, Michael Mateas
AIIDE
2008
14 years 1 months ago
Automatic Generation of Game Level Solutions as Storyboards
Interactive Storytelling techniques are attracting much interest for their potential to develop new game genres but also as another form of procedural content generation, specific...
David Pizzi, Marc Cavazza, Alex Whittaker, Jean-Lu...
NSDI
2008
14 years 1 months ago
Phalanx: Withstanding Multimillion-Node Botnets
Large-scale distributed denial of service (DoS) attacks are an unfortunate everyday reality on the Internet. They are simple to execute and with the growing prevalence and size of...
Colin Dixon, Thomas E. Anderson, Arvind Krishnamur...
USENIX
2008
14 years 1 months ago
Prefetching with Adaptive Cache Culling for Striped Disk Arrays
Conventional prefetching schemes regard prediction accuracy as important because useless data prefetched by a faulty prediction may pollute the cache. If prefetching requires cons...
Sung Hoon Baek, Kyu Ho Park
USENIX
2008
14 years 1 months ago
Spectator: Detection and Containment of JavaScript Worms
Recent popularity of interactive AJAX-based Web 2.0 applications has given rise to a new breed of security threats: JavaScript worms. In this paper we propose Spectator, the first...
V. Benjamin Livshits, Weidong Cui
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