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NOSSDAV
2005
Springer
14 years 3 months ago
MOPAR: a mobile peer-to-peer overlay architecture for interest management of massively multiplayer online games
In this paper we propose a fully distributed peer-to-peer (P2P) infrastructure supporting Networked Virtual Environment (NVE) applications, such as massively multiplayer online ga...
Anthony (Peiqun) Yu, Son T. Vuong
NOSSDAV
2005
Springer
14 years 3 months ago
Real-time monitoring of video quality in IP networks
This paper investigates the problem of assessing the quality of video transmitted over IP networks. Our goal is to develop a methodology that is both reasonably accurate and simpl...
Shu Tao, John G. Apostolopoulos, Roch Guéri...
OOPSLA
2005
Springer
14 years 3 months ago
Quantifying the performance of garbage collection vs. explicit memory management
Garbage collection yields numerous software engineering benefits, but its quantitative impact on performance remains elusive. One can compare the cost of conservative garbage col...
Matthew Hertz, Emery D. Berger
DEXA
2005
Springer
108views Database» more  DEXA 2005»
14 years 3 months ago
Quality-Aware Replication of Multimedia Data
In contrast to alpha-numerical data, multimedia data can have a wide range of quality parameters such as spatial and temporal resolution, and compression format. Users can request ...
Yi-Cheng Tu, Jingfeng Yan, Sunil Prabhakar
MOBICOM
2004
ACM
14 years 3 months ago
Power conservation and quality of surveillance in target tracking sensor networks
Target tracking is an important application of wireless sensor networks. In this application, the sensor nodes collectively monitor and track the movement of an event or target ob...
Chao Gui, Prasant Mohapatra
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