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» Sketch input of 3D models - current directions
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CGF
2010
168views more  CGF 2010»
13 years 7 months ago
Modeling Complex Unfoliaged Trees from a Sparse Set of Images
We present a novel image-based technique for modeling complex unfoliaged trees. Existing tree modeling tools either require capturing a large number of views for dense 3D reconstr...
Luis D. Lopez, Yuanyuan Ding, Jingyi Yu
CAD
2004
Springer
13 years 7 months ago
A shape design system using volumetric implicit PDEs
Solid modeling based on partial differential equations (PDEs) can potentially unify both geometric constraints and functional requirements within a single design framework to mode...
Haixia Du, Hong Qin
ISVC
2009
Springer
14 years 2 months ago
LightShop: An Interactive Lighting System Incorporating the 2D Image Editing Paradigm
Lighting is a fundamental and important process in the 3D animation pipeline. Conventional lighting workflow is time-consuming and labor-intensive. A user must fiddle with a rang...
Younghui Kim, Junyong Noh
CGA
2011
12 years 11 months ago
Intuitive Interactive Human-Character Posing with Millions of Example Poses
We present a data-driven algorithm for interactive 3D human character posing. We formulate the problem in a maximum a posteriori (MAP) framework by combining the user’s inputs w...
Xiaolin K. Wei, Jinxiang Chai
WSCG
2004
138views more  WSCG 2004»
13 years 8 months ago
A Three-stage Conceptual Design Process Using Virtual Environments
A simple conceptual design process that runs in a virtual environment is described. The design process consists of three stages. In each of the first two stages used to create, an...
Frank-Lothar Krause, Martin Göbel, Alain Roge...