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TLT
2010
82views more  TLT 2010»
13 years 2 months ago
Annie: Automated Generation of Adaptive Learner Guidance for Fun Serious Games
This paper describes some of the difficulties inherent in building intelligent educational games, specifically the challenge of integrating pedagogy with core game play. We introdu...
James M. Thomas, R. Michael Young
CORR
2007
Springer
111views Education» more  CORR 2007»
13 years 7 months ago
Separable and Low-Rank Continuous Games
— Separable games are a structured subclass of continuous games whose payoffs take a sum-of-products form; the zero-sum case has been studied in earlier work. Included in this su...
Noah D. Stein, Asuman E. Ozdaglar, Pablo A. Parril...
FLAIRS
2010
13 years 9 months ago
A Game Playing System for Use in Computer Science Education
The MAPLE Game Playing System is a web application and website that allows students to design and program game playing agents using the Python programming language. The system pro...
James MacGlashan, Don Miner, Marie desJardins
IJDET
2010
157views more  IJDET 2010»
13 years 4 months ago
Integrating Adaptive Games in Student-Centered Virtual Learning Environments
: The increasing adoption of e-Learning technology is facing new challenges such as how to produce student-centered systems that can be adapted to the needs of each student. In thi...
Ángel del Blanco, Javier Torrente, Pablo Mo...
CORR
2007
Springer
112views Education» more  CORR 2007»
13 years 7 months ago
Enumerating the Nash equilibria of rank 1-games
A bimatrix game (A, B) is called a game of rank k if the rank of the matrix A + B is at most k. We consider the problem of enumerating the Nash equilibria in
Thorsten Theobald