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CHI
2010
ACM
14 years 1 months ago
Designing games for learning: insights from conversations with designers
This paper presents insights about design practices that can lead to effective and fun games for learning, gleaned from interviews with experienced game developers. We based our a...
Katherine Isbister, Mary Flanagan, Chelsea Hash
VL
2006
IEEE
220views Visual Languages» more  VL 2006»
14 years 3 months ago
AgentCubes: Raising the Ceiling of End-User Development in Education through Incremental 3D
Now that we have end-user programming environments capable of empowering kids with no programming background to build games in a matter of hours, a new quest for raising the ceili...
Alexander Repenning, Andri Ioannidou
EUNIS
2001
13 years 11 months ago
Internet as the Effective Tool for Managers Education
The aim of this paper is to present a new approach in the managers education - the use of the Internet. The Virtual Learning Environment (further VLE) could be created under the u...
Josef Hajkr, Premysl Hoffmann
ISSEP
2010
Springer
418views Education» more  ISSEP 2010»
14 years 6 months ago
Didactic Games for Teaching Information Theory
We developed a set of didactic games and activities that can be used to illustrate and teach various concepts from Information Theory. For each of the games and activities we list ...
Michal Forisek, Monika Steinová
CORR
2010
Springer
105views Education» more  CORR 2010»
13 years 9 months ago
The Networked Common Goods Game
Abstract. We introduce a new class of games called the networked common goods game (NCGG), which generalizes the well-known common goods game [12]. We focus on a fairly general sub...
Jinsong Tan