This paper describes the integration of the Alice 3D virtual worlds environment into many disciplines in elementary school, middle school and high school. We have developed a wide...
Susan H. Rodger, Maggie Bashford, Lana Dyck, Jenna...
In his celebrated book On Numbers and Games (Academic Press, New-York, 1976), J. H. Conway introduced twelve versions of compound games. We analyze these twelve versions for the N...
We introduce a new family of one-player games, involving the movement of coins from one configuration to another. Moves are restricted so that a coin can be placed only in a posit...
Erik D. Demaine, Martin L. Demaine, Helena A. Verr...
Abstract. Sequential game and Nash equilibrium are basic key concepts in game theory. In 1953, Kuhn showed that every sequential game has a Nash equilibrium. The two main steps of ...
How can we help people design well-formed and innovative games? The design Patterns of Christopher Alexander is one methodology that has been proposed to assist in the design of w...