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ITICSE
2010
ACM
14 years 2 months ago
Enhancing K-12 education with alice programming adventures
This paper describes the integration of the Alice 3D virtual worlds environment into many disciplines in elementary school, middle school and high school. We have developed a wide...
Susan H. Rodger, Maggie Bashford, Lana Dyck, Jenna...
CORR
2008
Springer
115views Education» more  CORR 2008»
13 years 10 months ago
Compound Node-Kayles on Paths
In his celebrated book On Numbers and Games (Academic Press, New-York, 1976), J. H. Conway introduced twelve versions of compound games. We analyze these twelve versions for the N...
Adrien Guignard, Eric Sopena
CORR
2002
Springer
99views Education» more  CORR 2002»
13 years 9 months ago
Coin-Moving Puzzles
We introduce a new family of one-player games, involving the movement of coins from one configuration to another. Moves are restricted so that a coin can be placed only in a posit...
Erik D. Demaine, Martin L. Demaine, Helena A. Verr...
CORR
2007
Springer
141views Education» more  CORR 2007»
13 years 9 months ago
Acyclicity of Preferences, Nash Equilibria, and Subgame Perfect Equilibria: a Formal and Constructive Equivalence
Abstract. Sequential game and Nash equilibrium are basic key concepts in game theory. In 1953, Kuhn showed that every sequential game has a Nash equilibrium. The two main steps of ...
Stéphane Le Roux
IE
2007
13 years 11 months ago
Patterns and computer game design innovation
How can we help people design well-formed and innovative games? The design Patterns of Christopher Alexander is one methodology that has been proposed to assist in the design of w...
Kevin McGee