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SIGCSE
2008
ACM
126views Education» more  SIGCSE 2008»
13 years 9 months ago
Game-themed programming assignments: the faculty perspective
We have designed and implemented game-themed programming assignment modules targeted specifically for adoption in existing introductory programming classes. These assignments are ...
Kelvin Sung, Michael Panitz, Scott A. Wallace, Rut...
CORR
2010
Springer
115views Education» more  CORR 2010»
13 years 10 months ago
The complexity of solving reachability games using value and strategy iteration
Concurrent reachability games is a class of games heavily studied by the computer science community, in particular by the formal methods community. Two standard algorithms for app...
Kristoffer Arnsfelt Hansen, Rasmus Ibsen-Jensen, P...
CORR
2011
Springer
159views Education» more  CORR 2011»
13 years 4 months ago
How to Play Unique Games against a Semi-Random Adversary
In this paper, we study the average case complexity of the Unique Games problem. We propose a natural semi-random model, in which a unique game instance is generated in several st...
Alexandra Kolla, Konstantin Makarychev, Yury Makar...
ACL
2009
13 years 7 months ago
Learning to Tell Tales: A Data-driven Approach to Story Generation
Computational story telling has sparked great interest in artificial intelligence, partly because of its relevance to educational and gaming applications. Traditionally, story gen...
Neil McIntyre, Mirella Lapata
ECTEL
2009
Springer
13 years 7 months ago
Experience Structuring Factors Affecting Learning in Family Visits to Museums
Abstract. This paper describes the design and evaluation of an adaptive museum guide for families. In the Kurio system, a mixture of embedded and tangible technology imbues the mus...
Marek Hatala, Karen Tanenbaum, Ron Wakkary, Kevin ...