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WETICE
2000
IEEE
13 years 11 months ago
CVE Technology Development Based on Real World Application and User Needs
This paper argues that the development of Collaborative Virtual Environment (CVE) technology must be guided by application and end user needs. A collaboration is described between ...
Daphne Economou, William L. Mitchell, Steve Pettif...
CAINE
2008
13 years 8 months ago
Scripted Artificially Intelligent Basic Online Tactical Simulation
For many years, introductory Computer Science courses have followed the same teaching paradigms. These paradigms utilize only simple console windows; more interactive approaches t...
Jesse D. Phillips, Roger V. Hoang, Joseph D. Mahsm...
CORR
2008
Springer
187views Education» more  CORR 2008»
13 years 7 months ago
Coalitions in Cooperative Wireless Networks
Cooperation between rational users in wireless networks is studied using coalitional game theory. Using the rate achieved by a user as its utility, it is shown that the stable coal...
Suhas Mathur, Lalitha Sankar, Narayan B. Mandayam
CORR
2010
Springer
104views Education» more  CORR 2010»
13 years 7 months ago
Distributed Successive Approximation Coding using Broadcast Advantage: The Two-Encoder Case
Abstract-- Traditional distributed source coding rarely considers the possible link between separate encoders. However, the broadcast nature of wireless communication in sensor net...
Zichong Chen, Guillermo Barrenetxea, Martin Vetter...
CORR
2006
Springer
116views Education» more  CORR 2006»
13 years 7 months ago
Energy Efficiency and Delay Quality-of-Service in Wireless Networks
The energy-delay tradeoffs in wireless networks are studied using a game-theoretic framework. A multi-class multipleaccess network is considered in which users choose their transmi...
Farhad Meshkati, H. Vincent Poor, Stuart C. Schwar...