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ICMCS
2005
IEEE
82views Multimedia» more  ICMCS 2005»
14 years 3 months ago
Fairness among game players in networked haptic environments influence of network latency
By experiment, this paper examines the influence of network latency on the fairness among players in a networked real-time game where we use haptic interface devices. In the expe...
Yutaka Ishibashi, Hiroyuki Kaneoka
WSC
1998
13 years 11 months ago
Experiments in Load Migration and Dynamic Load Balancing in SPEEDES
It is well known that the performance of a parallel discreteevent simulation (PDES) depends on the allocation of the workload to processors. In particular, poor performance may be...
Linda F. Wilson, Wei Shen
SIGMOD
2011
ACM
218views Database» more  SIGMOD 2011»
13 years 1 months ago
A data-oriented transaction execution engine and supporting tools
Conventional OLTP systems assign each transaction to a worker thread and that thread accesses data, depending on what the transaction dictates. This thread-to-transaction work ass...
Ippokratis Pandis, Pinar Tözün, Miguel B...
TMI
1998
75views more  TMI 1998»
13 years 10 months ago
Predicting error in rigid-body, point-based registration
— Guidance systems designed for neurosurgery, hip surgery, and spine surgery, and for approaches to other anatomy that is relatively rigid can use rigid-body transformations to a...
J. Michael Fitzpatrick, Jay B. West, Calvin R. Mau...
IROS
2008
IEEE
230views Robotics» more  IROS 2008»
14 years 4 months ago
Visual recognition of grasps for human-to-robot mapping
— This paper presents a vision based method for grasp classification. It is developed as part of a Programming by Demonstration (PbD) system for which recognition of objects and...
Hedvig Kjellström, Javier Romero, Danica Krag...