By experiment, this paper examines the influence of network latency on the fairness among players in a networked real-time game where we use haptic interface devices. In the expe...
It is well known that the performance of a parallel discreteevent simulation (PDES) depends on the allocation of the workload to processors. In particular, poor performance may be...
Conventional OLTP systems assign each transaction to a worker thread and that thread accesses data, depending on what the transaction dictates. This thread-to-transaction work ass...
— Guidance systems designed for neurosurgery, hip surgery, and spine surgery, and for approaches to other anatomy that is relatively rigid can use rigid-body transformations to a...
J. Michael Fitzpatrick, Jay B. West, Calvin R. Mau...
— This paper presents a vision based method for grasp classification. It is developed as part of a Programming by Demonstration (PbD) system for which recognition of objects and...