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MTA
2011
220views Hardware» more  MTA 2011»
13 years 1 months ago
Modeling, simulation, and practice of floor control for synchronous and ubiquitous collaboration
: With the advances in a variety of software/hardware technologies and wireless networking, there is coming a need for ubiquitous collaboration which allows people to access inform...
Kangseok Kim, Geoffrey C. Fox
GW
2003
Springer
310views Biometrics» more  GW 2003»
13 years 12 months ago
Ghost in the Cave - An Interactive Collaborative Game Using Non-verbal Communication
The interactive game environment, Ghost in the Cave, presented in this short paper, is a work still in progress. The game involves participants in an activity using non-verbal emot...
Marie-Louise Rinman, Anders Friberg, Bendik Bendik...
PERVASIVE
2009
Springer
14 years 1 months ago
Enabling Pervasive Collaboration with Platform Composition
Abstract. Emerging pervasive computing technologies present many opportunities to aid ad-hoc collocated group collaboration. To better understand ad-hoc collaboration using pervasi...
Trevor Pering, Roy Want, Barbara Rosario, Shivani ...
CHI
2009
ACM
14 years 1 months ago
WeSpace: the design development and deployment of a walk-up and share multi-surface visual collaboration system
We present WeSpace – a collaborative work space that integrates a large data wall with a multi-user multi-touch table. WeSpace has been developed for a population of scientists ...
Daniel Wigdor, Hao Jiang, Clifton Forlines, Michel...
TABLETOP
2008
IEEE
14 years 1 months ago
System design for the WeSpace: Linking personal devices to a table-centered multi-user, multi-surface environment
The WeSpace is a long-term project dedicated to the creation of environments supporting walkup and share collaboration among small groups. The focus of our system design has been ...
Hao Jiang, Daniel Wigdor, Clifton Forlines, Chia S...