In this paper, we propose novel GPU accelerated algorithms for interactive point-based rendering (PBR) and high-quality shading of transparent point surfaces. By introducing the c...
Most of the work achieved thus far on aspect graphs has concentrated on the design of algorithms for computing the representation. After reviewing how the space of viewpoints can b...
This paper presents an algorithm for sampling and triangulating a generic C2 -smooth surface Σ ⊂ R3 that is input with an implicit equation. The output triangulation is guarant...
Siu-Wing Cheng, Tamal K. Dey, Edgar A. Ramos, Tath...
In this article we propose an original method for discrete surface smoothing. This method is based on a statistical estimation of the discrete tangent plane on the voxels of the di...
The appearance of an outdoor scene depends on a variety of factors such as viewing geometry, scene structure and reflectance (BRDF or BTF), illumination (sun, moon, stars, street l...