Using the variational approaches to estimate optical flow between two frames, the flow discontinuities between different motion fields are usually not distinguished even when an an...
Jiangjian Xiao, Hui Cheng, Harpreet S. Sawhney, Ce...
Interactive virtual reality requires at least 60 frames per second in order to ensure smooth motion. For a good immersive experience, it is also necessary to have low end-to-end l...
Yang-Wai Chow, Ronald Pose, Matthew Regan, James P...
We present techniques to create convincing high-quality watercolor illustrations of plants. Mainly focusing on the real-time rendering, we introduce methods to abstract the visual...
This paper presents a novel object-based video coding framework for videos obtained from a static camera. As opposed to most existing methods, the proposed method does not require...
Mobile devices are increasingly powerful in media storage and rendering. The prevalent request of decent video browsing on mobile devices is demanding. However, one limitation com...