In this paper we present a method for automatic interpolation between adjacent discrete levels of detail to achieve smooth LOD changes in image space. We achieve this by breaking ...
Recent progress in acquiring shape from range data permits the acquisition of seamless million-polygon meshes from physical models. In this paper, we present an algorithm and syst...
We present a view-dependent level-of-detail algorithm for triangle meshes with subdivision connectivity. The algorithm is more suitable for textured meshes of arbitrary topology t...
Daniel I. Azuma, Daniel N. Wood, Brian Curless, To...
We consider the following scenario. A point robot is placed at some start location ¡ in a 2dimensional scene containing oriented rectangular obstacles. The robot must repeatedly ...
Ranking nodes in graphs is of much recent interest. Edges, via the graph Laplacian, are used to encourage local smoothness of node scores in SVM-like formulations with generalizat...