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» Smooth transitions between bump rendering algorithms
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141
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CGF
2008
84views more  CGF 2008»
15 years 3 months ago
Frame Sequential Interpolation for Discrete Level-of-Detail Rendering
In this paper we present a method for automatic interpolation between adjacent discrete levels of detail to achieve smooth LOD changes in image space. We achieve this by breaking ...
Daniel Scherzer, Michael Wimmer
149
Voted
SIGGRAPH
1996
ACM
15 years 7 months ago
Fitting Smooth Surfaces to Dense Polygon Meshes
Recent progress in acquiring shape from range data permits the acquisition of seamless million-polygon meshes from physical models. In this paper, we present an algorithm and syst...
Venkat Krishnamurthy, Marc Levoy
130
Voted
AFRIGRAPH
2003
ACM
15 years 7 months ago
View-dependent refinement of multiresolution meshes with subdivision connectivity
We present a view-dependent level-of-detail algorithm for triangle meshes with subdivision connectivity. The algorithm is more suitable for textured meshes of arbitrary topology t...
Daniel I. Azuma, Daniel N. Wood, Brian Curless, To...
103
Voted
FOCS
1993
IEEE
15 years 7 months ago
An On-Line Algorithm for Improving Performance in Navigation
We consider the following scenario. A point robot is placed at some start location ¡ in a 2dimensional scene containing oriented rectangular obstacles. The robot must repeatedly ...
Avrim Blum, Prasad Chalasani
123
Voted
ICML
2007
IEEE
16 years 4 months ago
Learning random walks to rank nodes in graphs
Ranking nodes in graphs is of much recent interest. Edges, via the graph Laplacian, are used to encourage local smoothness of node scores in SVM-like formulations with generalizat...
Alekh Agarwal, Soumen Chakrabarti