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» Smooth transitions between bump rendering algorithms
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NPAR
2006
ACM
14 years 1 months ago
Real-time watercolor illustrations of plants using a blurred depth test
We present techniques to create convincing high-quality watercolor illustrations of plants. Mainly focusing on the real-time rendering, we introduce methods to abstract the visual...
Thomas Luft, Oliver Deussen
SIGGRAPH
1997
ACM
13 years 10 months ago
View-dependent refinement of progressive meshes
Level-of-detail (LOD) representations are an important tool for realtime rendering of complex geometric environments. The previously introduced progressive mesh representation def...
Hugues Hoppe
ICCV
1998
IEEE
14 years 9 months ago
Wormholes in Shape Space: Tracking Through Discontinuous Changes in Shape
Existing object tracking algorithms generally use some form of local optimisation, assuming that an object's position and shape change smoothly over time. In some situations ...
Tony Heap, David Hogg
CGF
2004
86views more  CGF 2004»
13 years 7 months ago
Procedural Texture Matching and Transformation
We present a technique for creating a smoothly varying sequence of procedural textures that interpolates between arbitrary input samples of texture. This texture transformation us...
Eric Bourque, Gregory Dudek
CGF
2010
165views more  CGF 2010»
13 years 3 months ago
Fast Particle-based Visual Simulation of Ice Melting
The visual simulation of natural phenomena has been widely studied. Although several methods have been proposed to simulate melting, the flows of meltwater drops on the surfaces o...
Kei Iwasaki, H. Uchida, Yoshinori Dobashi, Tomoyuk...