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EGH
2003
Springer
15 years 8 months ago
CULLIDE: interactive collision detection between complex models in large environments using graphics hardware
We present a novel approach for fast collision detection between multiple deformable and breakable objects in a large environment using graphics hardware. Our algorithm takes into...
Naga K. Govindaraju, Stephane Redon, Ming C. Lin, ...
DASIP
2010
14 years 10 months ago
GPU implementation of motion estimation for visual saliency
Visual attention is a complex concept that includes many processes to find the region of concentration in a visual scene. In this paper, we discuss a spatio-temporal visual salien...
Anis Rahman, Dominique Houzet, Denis Pellerin, Lio...
137
Voted
MTA
2007
140views more  MTA 2007»
15 years 2 months ago
Motion mapping and mode decision for MPEG-2 to H.264/AVC transcoding
This paper describes novel transcoding techniques aimed for low-complexity MPEG-2 to H.264/AVC transcoding. An important application for this type of conversion is efficient stor...
Jun Xin, Jianjun Li, Anthony Vetro, Shun-ichi Seki...
95
Voted
ICIP
2009
IEEE
16 years 4 months ago
Fast One-pass Motion Compensated Frame Interpolation In High-definition Video Processing
In this paper, a fast one-pass processing method with an efficient architecture is proposed for motion compensated frame interpolation (MCFI) in high-definition (HD) videos. Unlik...
121
Voted
ICRA
2009
IEEE
137views Robotics» more  ICRA 2009»
15 years 10 months ago
An optimized Linear Model Predictive Control solver for online walking motion generation
— This article addresses the fast solution of a Quadratic Program underlying a Linear Model Predictive Control scheme that generates walking motions. We introduce an algorithm wh...
Dimitar Dimitrov, Pierre-Brice Wieber, Olivier Sta...