We present a Delaunay refinement algorithm for meshing a piecewise smooth complex in three dimensions. The algorithm protects edges with weighted points to avoid the difficulty po...
Abstract. We propose a novel tracking algorithm based on the WangLandau Monte Carlo sampling method which efficiently deals with the abrupt motions. Abrupt motions could cause conv...
Abstract—In this paper, we propose an optimal quadtree (QT)based motion estimator for video compression. It is optimal in the sense that for a given bit budget for encoding the d...
We present physically based algorithms for interactive deformable shape and motion modeling. We coarsely sample the objects with simulation nodes, and apply a meshless finite elem...
Bart Adams, Martin Wicke, Maks Ovsjanikov, Michael...