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ICMCS
2008
IEEE
153views Multimedia» more  ICMCS 2008»
14 years 4 months ago
An adaptive and parallel scheme for hd video de-interlacing
It is very challenging to de-interlace HD videos in real time, as both high efficiency and low complexity should be fulfilled, which, however, are conflicting. This paper prese...
Jie Dong, King Ngi Ngan
CA
1998
IEEE
14 years 1 months ago
Vision-Based Animation of Digital Humans
This paper presents a system for animating customized virtual humans using motion parameters estimated from multi-view image sequences. The advantage of our method is that the sub...
Ioannis A. Kakadiaris, Dimitris N. Metaxas
GRAPHICSINTERFACE
2003
13 years 11 months ago
A Tangible Interface for High-Level Direction of Multiple Animated Characters
Many training, education, and visualization environments would benefit from realistic animated characters. Unfortunately, interfaces for character motion specification are often c...
Ronald A. Metoyer, Lanyue Xu, Madhusudhanan Sriniv...
WSCG
2004
197views more  WSCG 2004»
13 years 11 months ago
Collision Prediction Using MKtrees
In this paper, the collision prediction between polyhedra under screw motions and a static scene using a new K dimensional tree data structure (Multiresolution Kdtree, MKtree) is ...
Marta Franquesa-Niubó, Pere Brunet
AR
2007
204views more  AR 2007»
13 years 9 months ago
Action recognition and understanding through motor primitives
In robotics, recognition of human activity has been used extensively for robot task learning through imitation and demonstration. However, there has not been much work on modeling...
Isabel Serrano Vicente, Ville Kyrki, Danica Kragic...