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» Smoothed Motion Complexity
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SASO
2007
IEEE
14 years 2 months ago
Emergence of Smooth Pursuit using Chaos
The task of tracking an object has been fully studied and many solutions presented before. However, it is a perfect test bed for the study of a novel model using Coupled Chaos Sys...
Boris Duran, Giorgio Metta, Giulio Sandini
GRAPP
2009
14 years 11 months ago
Skeleton-based Rigid Skinning for Character Animation
Skeleton-based skinning is widely used for realistic animation of complex characters defining mesh movement as a function of the underlying skeleton. In this paper, we propose a ne...
Andreas Vasilakis, Ioannis Fudos
SIAMMA
2010
105views more  SIAMMA 2010»
13 years 2 months ago
On the Convergence of the Ohta-Kawasaki Equation to Motion by Nonlocal Mullins-Sekerka Law
In this paper, we establish the convergence of the Ohta-Kawasaki equation to motion by nonlocal Mullins-Sekerka law on any smooth domain in space dimensions N 3. These equations a...
Nam Q. Le
ECCV
2008
Springer
14 years 9 months ago
Finding Actions Using Shape Flows
Abstract. We propose a novel method for action detection based on a new action descriptor called a shape flow that represents both the shape and movement of an object in a holistic...
Hao Jiang, David R. Martin
TOG
2010
117views more  TOG 2010»
13 years 2 months ago
Animation wrinkling: augmenting coarse cloth simulations with realistic-looking wrinkles
Moving garments and other cloth objects exhibit dynamic, complex wrinkles. Generating such wrinkles in a virtual environment currently requires either a time-consuming manual desi...
Damien Rohmer, Tiberiu Popa, Marie-Paule Cani, Ste...