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TCSV
2008
152views more  TCSV 2008»
13 years 9 months ago
Animation Key-Frame Extraction and Simplification Using Deformation Analysis
Three-dimensional animating meshes have been widely used in the computer graphics and video game industries. Reducing the animating mesh complexity is a common way of overcoming th...
Tong-Yee Lee, Chao-Hung Lin, Yu-Shuen Wang, Tai-Gu...
NECO
2000
67views more  NECO 2000»
13 years 8 months ago
Formation of Direction Selectivity in Natural Scene Environments
Most simple and complex cells in the cat striate cortex are both orientation and direction selective. In this paper we use single cell learning rules to develop both orientation a...
Brian S. Blais, Leon N. Cooper, Harel Z. Shouval
TOG
2002
130views more  TOG 2002»
13 years 8 months ago
DyRT: dynamic response textures for real time deformation simulation with graphics hardware
In this paper we describe how to simulate geometrically complex, interactive, physically-based, volumetric, dynamic deformation models with negligible main CPU costs. This is achi...
Doug L. James, Dinesh K. Pai
TASLP
2010
95views more  TASLP 2010»
13 years 7 months ago
A Modal-Based Real-Time Piano Synthesizer
—This paper presents a real-time piano synthesizer where both the transverse and longitudinal motion of the string is modeled by modal synthesis, resulting in a coherent and high...
Balázs Bank, Stefano Zambon, Federico Fonta...
ICRA
2009
IEEE
175views Robotics» more  ICRA 2009»
13 years 6 months ago
A combination of particle filtering and deterministic approaches for multiple kernel tracking
Color-based tracking methods have proved to be efficient for their robustness qualities. The drawback of such global representation of an object is the lack of information on its s...
Céline Teuliere, Éric Marchand, Laur...